![]() Or instead of chase initiative being determined by an athletics check, it can be determined by a creature's speed. If you have multiple pursuers and quarries, chase initiative can be a group roll, to minimize the number of initiatives. An athletics check is simply what makes the most sense to me. You may choose a different check to act as the chase initiative roll for your game. For combat initiative, which is all about who has the fast hands and quickest reflexes, each participant makes a Dexterity check, and the initiative order is made based on the results.įor chase initiative, which is all about who can sustain a high speed and quickly overcome physical obstacles, each participant makes a Strength (Athletics) check, and the initiative order is made based on the results. Chase Visual Aid (Optional, but very useful)Ĭhase initiative is similar to combat initiative.Setting Up a ChaseĬhases, much like combat, have some required setup before they can start running. This is a much different situation than if a player character is invisible, makes a bunch of noise, and guards start looking for them. ![]() Not all chases have one.Īn obvious example of a chase is when a monster tries to flee combat, but a player character follows it, in hopes of landing a final blow. Importantly, the quarry’s location is known by the pursuer when the chase starts, otherwise it is not a chase, it is a search.Ī quarry may also be trying to run to a safe haven, which can protect them from the pursuer. Most chases will begin when a creature, known as the quarry, tries to run away from another creature known as the pursuer. This document hopes to lay out an alternative rule system for chases, that is based off those DMG rules. These rules are a little bare and you need some considerations when using them. They go over how to begin a chase, how to run a chase, how to end a chase, and how to complicate a chase to make it more interesting. There are rules for chases in the Dungeon Masters Guide starting on page 252. ![]() How to Run Chases in DnD 5e An encounter design document Rules from the Dungeon Master's Guide ![]()
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